Toggles


FAQ

Q. Why doesn't it add as much as you said it would on my status window screen?

They don't work that way exactly. Oh yes, it does add what I say it does. Just not the way it seems like it would. Confused? Good. Look here and follow the links for whatever stat you're looking at.

Q. It says the "blah blah HP or MP per tick" is this, but in game it's totally different. Why!

The numbers you'll see here are just base values. I do not know the formula for per tick stuff at present. The only exception should be the % changes. Percent changes should be correct as listed but it's still confusing because of the regen formulas.

Enchanted skills are located here.


AccuracyAccuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)
Aegis StanceShield Block radius 360 degrees, Shield P.Def. -40%
Arcane AgilityCasting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50
Arcane PowerM.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50
Arcane WisdomMagic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50
Fist FuryAtk. Spd. +25%. HP Regen per tick -12
Focus Skill MasterySkill Mastery's (lvl 77 skill) chance to trigger x10, MP regen per tick cost varies based on your level (base is 1.5)
FortitudeResistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)
Guard Stance 1P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 2P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 3P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 4P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Holy Armor 1Resistance against Darkness attribute +7%
Holy Armor 2Resistance against Darkness attribute +10%
Holy WeaponMakes physical attacks Holy attribute
Parry StanceP.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)
Polearm Accuracy 1Accuracy +2, MP Regen per tick -??
Polearm Accuracy 2Accuracy +3, MP Regen per tick -??
Polearm Accuracy 3Accuracy +4, MP Regen per tick -??
RelaxHP regen per tick +5, MP regen per tick -2
Rest of ChameleonMP regen per tick -2.5, Avoid Agro 100%
Riposte StanceAccuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a debuff nonexistant, base MP cost per tick is 0.5 (depends on lvl)
Shield Fortress 1Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 2Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 3Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 4Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 5Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 6Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)
Silent MoveSpeed -40%, avoid agro 100%, MP regen per tick -5
Soul Cry 1P.Atk. +4.5, MP regen per tick -1
Soul Cry 2P.Atk. +14.0, MP regen per tick -2
Soul Cry 3P.Atk. +33.5, MP regen per tick -3
Soul Cry 4P.Atk. +66.5, MP regen per tick -4
Soul Cry 5P.Atk. +90.5, MP regen per tick -5
Soul Cry 6P.Atk. +141.5, MP regen per tick -6
Soul Cry 7P.Atk. +208.5, MP regen per tick -7
Soul Cry 8P.Atk. +247.0, MP regen per tick -8
Soul Cry 9P.Atk. +310.0, MP regen per tick -9
Soul Cry 10P.Atk. +375.5, MP regen per tick -10
Soul Guard 1P.Def. +293.3, MP regen per tick -5
Soul Guard 2P.Def. +333.2, MP regen per tick -6
Soul Guard 3P.Def. +375.9, MP regen per tick -6
Soul Guard 4P.Def. +421.4, MP regen per tick -7
Soul Guard 5P.Def. +445.2, MP regen per tick -8
Soul Guard 6P.Def. +469.7, MP regen per tick -8
Soul Guard 7P.Def. +494.9, MP regen per tick -8
Soul Guard 8P.Def. +520.1, MP regen per tick -8
Soul Guard 9P.Def. +546.0, MP regen per tick -9
Soul Guard 10P.Def. +571.9, MP regen per tick -9
Soul Guard 11P.Def. +598.5, MP regen per tick -9
Soul Guard 12P.Def. +625.8, MP regen per tick -10
Soul Guard 13P.Def. +653.1, MP regen per tick -10
Transfer Pain 1Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 2Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 3Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 4Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 5Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Vicious Stance 1P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 2P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 3P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 4P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 5P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 6P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 7P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 8P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 9P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 10P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 11P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 12P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 13P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 14P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 15P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 16P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 17P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 18P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 19P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 20P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)
War FrenzyResistance to Sleep and Shock attributes +??