They don't work that way exactly. Oh yes, it does add what I say it does. Just not the way it seems like it would. Confused? Good. Look here and follow the links for whatever stat you're looking at.
The numbers you'll see here are just base values. I do not know the formula for per tick stuff at present. The only exception should be the % changes. Percent changes should be correct as listed but it's still confusing because of the regen formulas.
Accuracy | Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost) |
Aegis Stance | Shield Block radius 360 degrees, Shield P.Def. -40% |
Arcane Agility | Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50 |
Arcane Power | M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50 |
Arcane Wisdom | Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50 |
Fist Fury | Atk. Spd. +25%. HP Regen per tick -12 |
Focus Skill Mastery | Skill Mastery's (lvl 77 skill) chance to trigger x10, MP regen per tick cost varies based on your level (base is 1.5) |
Fortitude | Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5) |
Guard Stance 1 | P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |
Guard Stance 2 | P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |
Guard Stance 3 | P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |
Guard Stance 4 | P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5) |
Holy Armor 1 | Resistance against Darkness attribute +7% |
Holy Armor 2 | Resistance against Darkness attribute +10% |
Holy Weapon | Makes physical attacks Holy attribute |
Parry Stance | P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5) |
Polearm Accuracy 1 | Accuracy +2, MP Regen per tick -?? |
Polearm Accuracy 2 | Accuracy +3, MP Regen per tick -?? |
Polearm Accuracy 3 | Accuracy +4, MP Regen per tick -?? |
Relax | HP regen per tick +5, MP regen per tick -2 |
Rest of Chameleon | MP regen per tick -2.5, Avoid Agro 100% |
Riposte Stance | Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a debuff nonexistant, base MP cost per tick is 0.5 (depends on lvl) |
Shield Fortress 1 | Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4) |
Shield Fortress 2 | Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4) |
Shield Fortress 3 | Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4) |
Shield Fortress 4 | Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4) |
Shield Fortress 5 | Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4) |
Shield Fortress 6 | Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4) |
Silent Move | Speed -40%, avoid agro 100%, MP regen per tick -5 |
Soul Cry 1 | P.Atk. +4.5, MP regen per tick -1 |
Soul Cry 2 | P.Atk. +14.0, MP regen per tick -2 |
Soul Cry 3 | P.Atk. +33.5, MP regen per tick -3 |
Soul Cry 4 | P.Atk. +66.5, MP regen per tick -4 |
Soul Cry 5 | P.Atk. +90.5, MP regen per tick -5 |
Soul Cry 6 | P.Atk. +141.5, MP regen per tick -6 |
Soul Cry 7 | P.Atk. +208.5, MP regen per tick -7 |
Soul Cry 8 | P.Atk. +247.0, MP regen per tick -8 |
Soul Cry 9 | P.Atk. +310.0, MP regen per tick -9 |
Soul Cry 10 | P.Atk. +375.5, MP regen per tick -10 |
Soul Guard 1 | P.Def. +293.3, MP regen per tick -5 |
Soul Guard 2 | P.Def. +333.2, MP regen per tick -6 |
Soul Guard 3 | P.Def. +375.9, MP regen per tick -6 |
Soul Guard 4 | P.Def. +421.4, MP regen per tick -7 |
Soul Guard 5 | P.Def. +445.2, MP regen per tick -8 |
Soul Guard 6 | P.Def. +469.7, MP regen per tick -8 |
Soul Guard 7 | P.Def. +494.9, MP regen per tick -8 |
Soul Guard 8 | P.Def. +520.1, MP regen per tick -8 |
Soul Guard 9 | P.Def. +546.0, MP regen per tick -9 |
Soul Guard 10 | P.Def. +571.9, MP regen per tick -9 |
Soul Guard 11 | P.Def. +598.5, MP regen per tick -9 |
Soul Guard 12 | P.Def. +625.8, MP regen per tick -10 |
Soul Guard 13 | P.Def. +653.1, MP regen per tick -10 |
Transfer Pain 1 | Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |
Transfer Pain 2 | Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |
Transfer Pain 3 | Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |
Transfer Pain 4 | Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |
Transfer Pain 5 | Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2) |
Vicious Stance 1 | P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 2 | P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 3 | P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 4 | P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 5 | P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 6 | P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 7 | P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 8 | P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 9 | P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 10 | P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 11 | P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 12 | P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 13 | P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 14 | P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 15 | P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 16 | P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 17 | P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 18 | P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 19 | P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4) |
Vicious Stance 20 | P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4) |
War Frenzy | Resistance to Sleep and Shock attributes +?? |