Most basic Passives that alter a specific stat are found on the respective stat pages, here is the root page for that.
They don't work that way exactly. Oh yes, it does add what I say it does. Just not the way it seems like it would. Confused? Good. Look here and follow the links for whatever stat you're looking at.
It doesn't work that way either. For example, level 4 in effect doubles (+100%) your base chance to block a hit. It does not make your block rate 100%.
Hell if I know. It needs some in game testing.
Aegis | Shield Block Radius 360 degrees |
Acrobat 1 | Fall safe height +60 |
Acrobat 2 | Fall safe height +100 |
Arcane Lore | Resistance to Fire/Earth/Water/Wind Attacks +??, M.Atk. +3% |
Archery | P.Atk. with a bow +200, Bow range +?? |
Assassination | P.Atk. with a dagger +70, chance to land a Blow attack +?? |
Boost Breath 1 | Breath Guage +180 |
Boost Breath 2 | Breath Guage +300 |
Clan Aegis 1 | P.Def. +3% |
Clan Aegis 2 | P.Def. +5% |
Clan Aegis 3 | P.Def. +6% |
Clan Agility | Evasion +1 |
Clan Clarity | MP Regen per tick +?? |
Clan Cyclonic Resistance | Resistance to Wind and Water Attributes +?? |
Clan Empowerment | M.Atk. +6% |
Clan Essence | MP +?? |
Clan Fortitude | Resistance to Shock Attribute +?? |
Clan Freedom | Resistance to Hold and Derangement Attributes +?? |
Clan Guidance 1 | Accuracy +1 |
Clan Imperium | right to open a clan command channel |
Clan Lifeblood | HP Regen per tick +0.5 |
Clan Luck 1 | Reported to be PvM Death = 3.52% Loss |
Clan Luck 2 | Reported to be PvM Death = 3.20% Loss PvP (No Clan war) = 2% Loss PvP (Clan War) = .50% Loss |
Clan Magic Protection 1 | M.Def. +6% |
Clan Magic Protection 2 | M.Def. +10% |
Clan Magmatic Resistance | Resistance to Fire and Earth Attributes +?? |
Clan March 1 | Speed +3 |
Clan March 2 | Speed +5 |
Clan March 3 | Speed +6 |
Clan Might 1 | P.Atk. +3% |
Clan Might 1 | P.Atk. +5% |
Clan Might 1 | P.Atk. +6% |
Clan Morale | CP Regen per tick +?? |
Clan Shield Boost | Shield P.Def. +?? |
Clan Spirituality 1 | CP +6% |
Clan Spirituality 1 | CP +10% |
Clan Spirituality 1 | CP +12% |
Clan Vigilance | Resistance to Sleep Attribute +?? |
Clan Vitality 1 | HP +3% |
Clan Vitality 2 | HP +5% |
Clan Vitality 3 | HP +6% |
Clan Withstand-Attack | Shield Block Rate +?? |
Clear Mind 1 | MP regen per tick walking +3.2, standing +2.6 |
Clear Mind 2 | MP regen per tick walking +4.0, standing +3.2 |
Clear Mind 3 | MP regen per tick walking +4.3, standing +3.5 |
Clear Mind 4 | MP regen per tick walking +5.1, standing +4.1 |
Clear Mind 5 | MP regen per tick walking +5.8, standing +4.7 |
Clear Mind 6 | MP regen per tick walking +6.2, standing +4.9 |
Critical Power 1 | P.Atk. on a critical hit +32 |
Critical Power 2 | P.Atk. on a critical hit +56 |
Critical Power 3 | P.Atk. on a critical hit +93 |
Critical Power 4 | P.Atk. on a critical hit +177 |
Critical Power 5 | P.Atk. on a critical hit +295 |
Critical Power 6 | P.Atk. on a critical hit +384 |
Esprit 1 | HP regen per tick while running +2.5, mp regen +0.8 |
Esprit 2 | HP regen per tick while running +3.0, mp regen +0.9 |
Esprit 3 | HP regen per tick while running +3.5, mp regen +1.0 |
Esprit 4 | HP regen per tick while running +4.0, mp regen +1.1 |
Esprit 5 | HP regen per tick while running +4.5, mp regen +1.2 |
Esprit 6 | HP regen per tick while running +5.0, mp regen +1.3 |
Esprit 7 | HP regen per tick while running +5.5, mp regen +1.4 |
Esprit 8 | HP regen per tick while running +6.0, mp regen +1.5 |
Fast HP Recovery 1 | HP regen per tick +1.1 |
Fast HP Recovery 2 | HP regen per tick +1.6 |
Fast HP Recovery 3 | HP regen per tick +1.7 |
Fast HP Recovery 4 | HP regen per tick +2.1 |
Fast HP Recovery 5 | HP regen per tick +2.6 |
Fast HP Recovery 6 | HP regen per tick +2.7 |
Fast HP Recovery 7 | HP regen per tick +3.4 |
Fast HP Recovery 8 | HP regen per tick +4.0 |
Fast Mana Recovery 1 | MP regen per tick +1.1 |
Fast Mana Recovery 2 | MP regen per tick +1.5 |
Fast Mana Recovery 3 | MP regen per tick +1.9 |
Fast Mana Recovery 4 | MP regen per tick +2.3 |
Fast Mana Recovery 5 | MP regen per tick +2.7 |
Fast Mana Recovery 6 | MP regen per tick +3.1 |
Fast Mana Recovery 7 | MP regen per tick +3.4 |
Final Fortress 1 | P.Def. +116.875 when HP falls to 30% or less |
Final Fortress 2 | P.Def. +129.000 when HP falls to 30% or less |
Final Fortress 3 | P.Def. +141.625 when HP falls to 30% or less |
Final Fortress 4 | P.Def. +150.375 when HP falls to 30% or less |
Final Fortress 5 | P.Def. +159.250 when HP falls to 30% or less |
Final Fortress 6 | P.Def. +168.375 when HP falls to 30% or less |
Final Fortress 7 | P.Def. +177.625 when HP falls to 30% or less |
Final Fortress 8 | P.Def. +187.000 when HP falls to 30% or less |
Final Fortress 9 | P.Def. +196.500 when HP falls to 30% or less |
Final Fortress 10 | P.Def. +206.125 when HP falls to 30% or less |
Final Fortress 11 | P.Def. +215.750 when HP falls to 30% or less |
Final Frenzy 1 | P.Atk. +32.9 when HP falls to 30% or less |
Final Frenzy 2 | P.Atk. +39.4 when HP falls to 30% or less |
Final Frenzy 3 | P.Atk. +46.6 when HP falls to 30% or less |
Final Frenzy 4 | P.Atk. +54.6 when HP falls to 30% or less |
Final Frenzy 5 | P.Atk. +63.3 when HP falls to 30% or less |
Final Frenzy 6 | P.Atk. +72.7 when HP falls to 30% or less |
Final Frenzy 7 | P.Atk. +79.3 when HP falls to 30% or less |
Final Frenzy 8 | P.Atk. +86.1 when HP falls to 30% or less |
Final Frenzy 9 | P.Atk. +93.1 when HP falls to 30% or less |
Final Frenzy 10 | P.Atk. +100.2 when HP falls to 30% or less |
Final Frenzy 11 | P.Atk. +107.5 when HP falls to 30% or less |
Final Frenzy 12 | P.Atk. +114.8 when HP falls to 30% or less |
Final Frenzy 13 | P.Atk. +122.1 when HP falls to 30% or less |
Final Frenzy 14 | P.Atk. +129.3 when HP falls to 30% or less |
Focus Mind 1 | MP regen per tick +1.1 |
Focus Mind 2 | MP regen per tick +1.5 |
Focus Mind 3 | MP regen per tick +1.9 |
Focus Mind 4 | MP regen per tick +2.3 |
Focus Mind 5 | MP regen per tick +2.7 |
Focus Mind 6 | MP regen per tick +3.1 |
Health | Resistance to Bleed, Poison attributes +20% |
Higher Mana Gain 1 | MP gained from Recharge +22 |
Higher Mana Gain 2 | MP gained from Recharge +24 |
Higher Mana Gain 3 | MP gained from Recharge +28 |
Higher Mana Gain 4 | MP gained from Recharge +29 |
Higher Mana Gain 5 | MP gained from Recharge +31 |
Higher Mana Gain 6 | MP gained from Recharge +32 |
Higher Mana Gain 7 | MP gained from Recharge +38 |
Higher Mana Gain 8 | MP gained from Recharge +39 |
Higher Mana Gain 9 | MP gained from Recharge +41 |
Higher Mana Gain 10 | MP gained from Recharge +42 |
Higher Mana Gain 11 | MP gained from Recharge +48 |
Higher Mana Gain 12 | MP gained from Recharge +49 |
Higher Mana Gain 13 | MP gained from Recharge +50 |
Higher Mana Gain 14 | MP gained from Recharge +52 |
Higher Mana Gain 15 | MP gained from Recharge +53 |
Higher Mana Gain 16 | MP gained from Recharge +59 |
Higher Mana Gain 17 | MP gained from Recharge +61 |
Higher Mana Gain 18 | MP gained from Recharge +62 |
Higher Mana Gain 19 | MP gained from Recharge +64 |
Higher Mana Gain 20 | MP gained from Recharge +66 |
Higher Mana Gain 21 | MP gained from Recharge +72 |
Higher Mana Gain 22 | MP gained from Recharge +73 |
Higher Mana Gain 23 | MP gained from Recharge +75 |
Higher Mana Gain 24 | MP gained from Recharge +76 |
Higher Mana Gain 25 | MP gained from Recharge +78 |
Higher Mana Gain 26 | MP gained from Recharge +79 |
Higher Mana Gain 27 | MP gained from Recharge +81 |
Iron Body | Fall damage -40% |
Knighthood | P.Def. +86.9, Shield P.Def. +10% |
Long Shot 1 | Bow Range 700 |
Long Shot 2 | Bow Range 900 |
Mana Recovery | MP regen per tick +20% when wearing Robes |
Master of Combat | If a Fist, Sword, Blunt, Polearm or Duals are equipped - P.Atk. +80, CP +5% |
Necromancy | Resistance to Dark Attacks +??, M.Atk. +3% |
Quick Recovery 1 | Magic Reuse Time -20% |
Quick Recovery 2 | Magic Reuse Time -25% |
Quick Recovery 3 | Magic Reuse Time -30% |
Quiver of Holding 1 | Weight Limit +30% |
Quiver of Holding 2 | Weight Limit +40% |
Quiver of Holding 3 | Weight Limit +50% |
Seal of Strife 1 (winner) | CP +10% |
Seal of Strife 1 (loser) | CP -10% |
Shield Mastery 1 | Shield Block Rate +50% |
Shield Mastery 2 | Shield Block Rate +70% |
Shield Mastery 3 | Shield Block Rate +85% |
Shield Mastery 4 | Shield Block Rate +100% |
Skill Mastery (fighter) | Chance of double duration of buffs or to have no reuse delay with a skill. Based on STR |
Skill Mastery (mystic) | Chance of double duration of buffs or to have no reuse delay with a skill. Based on INT |
Summon Lore | P.Def. with Robe or Light Armor +60, Casting Spd. +7%, MP Cost on magic skills -3% |
Toughness | Resistance to Hold, Sleep, Poison attributes +20% |
Vital Force 1 | HP regen per tick while sitting +1.9, mp regen +0.9 |
Vital Force 2 | HP regen per tick while sitting +2.7, mp regen +1.1 |
Vital Force 3 | HP regen per tick while sitting +2.9, mp regen +1.2 |
Vital Force 4 | HP regen per tick while sitting +3.6, mp regen +1.5 |
Vital Force 5 | HP regen per tick while sitting +4.5, mp regen +1.7 |
Vital Force 6 | HP regen per tick while sitting +4.7, mp regen +1.8 |
Vital Force 7 | HP regen per tick while sitting +5.6, mp regen +2.1 |
Vital Force 8 | HP regen per tick while sitting +6.7, mp regen +2.5 |
Weight Limit 1 | Weight Limit +100% |
Weight Limit 2 | Weight Limit +200% |
Weight Limit 3 | Weight Limit +300% |
Wisdom | Resistance to Hold, Sleep, Derangement attributes +20% |