News
About L2P
L2Calc
Skills and Items
Boss Jewelry
Hero Weapons
+6 Armor Bonuses
Buffs
Passives
Toggles
Summons and Pets
Skill Enchant
Status Window Info
Overview
Base Stats
HP
CP
MP
P.Atk.
M.Atk.
P.Def.
M.Def.
Accuracy
Evasion
Critical
Speed
Atk. Spd.
Casting Spd.
Mastery
Weapon
Armor
M.Def
Debuffs
Theory
Base Land Rates
Combat Physics & Misc.
Attributes
Magic Critical Hits
Non-Skill Attacks
Resurrection
Shield Block Rate
Weight Limit
Misc.
External Links
Lineage 2 Official Site
L2Blah Forum
Lineage 2 Stratics

Status Window Info

  • Level
    • Affects many stats. One piece of data used is the Level Modifier, which is (level+89)/100
  • HP
    • see here for how HP is calculated
  • CP
    • see here for how CP is calculated
  • MP
    • see here for how MP is calculated
  • P.Atk.
    • see here for how P.Atk. is calculated
  • M.Atk.
    • see here for how M.Atk. is calculated
    • affects magic skill damage
    • affects curse land rates
  • P.Def.
    • see here for how P.Def. is calculated
  • M.Def.
    • see here for how M.Def. is calculated
  • Accuracy
    • see here for how Accuracy is calculated
    • Accuracy has nothing whatsoever to do with your chance to land a skill such as Deadly Blow.
    • It is unknown exactly how accuracy works. We do know level is already factored into the calculation just because the stat itself goes up by 1 every time you level up.
    • Chance to hit changes based on several factors:
    • in front of target0%
      to side of target+5%
      behind target+10%
      above target3%
      below target-3%
  • Evasion
    • see here for how Evasion is calculated
    • The game measures the attacker's Accuracy versus the defender's Evasion in order to decide if an attack lands.
      • It is impossible to dodge magic or physical skills.
      • Deadly Blow and similar skills are never evaded. If it misses, it is because the skill cannot hit unless the game determines it was a critical hit.
  • Critical
    • see here for how Critical is calculated
    • Chance to critical from the front of a target is critical/1000.
    • The chance is also affected by the attacker's position relative to the defender.
      • It isn't known how by how much, but attacking from the side or from the rear yields a higher critical chance; my educated guess is a 50% boost from behind and the side equally.
      • It is said that being at a higher than certain angle from the target increases critical while being below decreases in the same way that accuracy does.
    • Critical is capped at 500. You cannot have higher than 500 status window Critical.
  • Speed
    • see here for how Speed is calculated
    • 200 Speed is exactly twice as fast as 100 Speed. This means a character who already has 200 run speed sees less of a benefit from getting more run speed than a character with less run speed.
      • For example, if you go from 121 run speed to 127, this is a ~5% boost to your run speed. But a character who goes from 190 to 196 run speed will only see a ~3% increase.
  • Atk. Spd.
    • see here for how Atk. Spd. is calculated
    • Atk. Spd. is supposedly directly relative. 1000 Atk. Spd. is twice as fast as 500 Atk. Speed.
    • To find a non-Yumi bow's true Atk. Spd., divide the status window Atk. Speed by 2.
    • Atk. Spd. has a direct effect on both the time it takes to use a physical skill and the time it takes for the skill to be reusable.
  • Casting Spd.
    • see here for how Casting Spd. is calculated
    • Casting Spd. has a direct effect on both the time it takes to cast a magical skill and the time it takes for the skill to become reusable.